@startuml
sprite $forward [48x48/16] {
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}


!define MATERIAL_FORWARD(_alias) ENTITY(rectangle,black,forward,_alias,MATERIAL FORWARD)
!define MATERIAL_FORWARD(_alias, _label) ENTITY(rectangle,black,forward,_label, _alias,MATERIAL FORWARD)
!define MATERIAL_FORWARD(_alias, _label, _shape) ENTITY(_shape,black,forward,_label, _alias,MATERIAL FORWARD)
!define MATERIAL_FORWARD(_alias, _label, _shape, _color) ENTITY(_shape,_color,forward,_label, _alias,MATERIAL FORWARD)
skinparam folderBackgroundColor<<MATERIAL FORWARD>> White
@enduml